Contents

Postmortem

Midway Games' Stranglehold

Features

Thinking with Portals

GDC 2008 Editors' Preview

2007 Front Line Awards

Departments

Game Plan

Heads Up Display

Tool Box

Columns

The Inner Product

Business Level

Pixel Pusher

Aural Fixation

Game Shui


Game Developer - January 2008 Index

Game Developer - January 2008 - (Page Cover)

Game Developer - January 2008 - (Page C2)

Game Developer - January 2008 - Contents (Page 1)

Game Developer - January 2008 - Departments (Page 2)

Game Developer - January 2008 - Departments (Page 3)

Game Developer - January 2008 - Departments (Page 4)

Game Developer - January 2008 - Departments (Page 5)

Game Developer - January 2008 - Departments (Page 6)

Game Developer - January 2008 - Features (Page 7)

Game Developer - January 2008 - Features (Page 8)

Game Developer - January 2008 - Features (Page 9)

Game Developer - January 2008 - Features (Page 10)

Game Developer - January 2008 - Features (Page 11)

Game Developer - January 2008 - Features (Page 12)

Game Developer - January 2008 - Features (Page 13)

Game Developer - January 2008 - Features (Page 14)

Game Developer - January 2008 - Features (Page 15)

Game Developer - January 2008 - Features (Page 16)

Game Developer - January 2008 - Features (Page 17)

Game Developer - January 2008 - Features (Page 18)

Game Developer - January 2008 - Features (Page 19)

Game Developer - January 2008 - Features (Page 20)

Game Developer - January 2008 - Features (Page 21)

Game Developer - January 2008 - Features (Page 22)

Game Developer - January 2008 - Features (Page 23)

Game Developer - January 2008 - Features (Page 24)

Game Developer - January 2008 - Features (Page 25)

Game Developer - January 2008 - Features (Page 26)

Game Developer - January 2008 - Features (Page 27)

Game Developer - January 2008 - Features (Page 28)

Game Developer - January 2008 - Features (Page 29)

Game Developer - January 2008 - Features (Page 30)

Game Developer - January 2008 - Features (Page 31)

Game Developer - January 2008 - Postmortem (Page 32)

Game Developer - January 2008 - Postmortem (Page 33)

Game Developer - January 2008 - Postmortem (Page 34)

Game Developer - January 2008 - Postmortem (Page 35)

Game Developer - January 2008 - Postmortem (Page 36)

Game Developer - January 2008 - Postmortem (Page 37)

Game Developer - January 2008 - Postmortem (Page 38)

Game Developer - January 2008 - Postmortem (Page 39)

Game Developer - January 2008 - Postmortem (Page 40)

Game Developer - January 2008 - Postmortem (Page 41)

Game Developer - January 2008 - Postmortem (Page 42)

Game Developer - January 2008 - Postmortem (Page 43)

Game Developer - January 2008 - Columns (Page 44)

Game Developer - January 2008 - Columns (Page 45)

Game Developer - January 2008 - Columns (Page 46)

Game Developer - January 2008 - Columns (Page 47)

Game Developer - January 2008 - Columns (Page 48)

Game Developer - January 2008 - Columns (Page 49)

Game Developer - January 2008 - Columns (Page 50)

Game Developer - January 2008 - Columns (Page 51)

Game Developer - January 2008 - Columns (Page 52)

Game Developer - January 2008 - Columns (Page 53)

Game Developer - January 2008 - Columns (Page 54)

Game Developer - January 2008 - Columns (Page 55)

Game Developer - January 2008 - Columns (Page 56)

Game Developer - January 2008 - Columns (Page 57)

Game Developer - January 2008 - Columns (Page 58)

Game Developer - January 2008 - Columns (Page 59)

Game Developer - January 2008 - Columns (Page 60)

Game Developer - January 2008 - Columns (Page 61)

Game Developer - January 2008 - Columns (Page 62)

Game Developer - January 2008 - Columns (Page 63)

Game Developer - January 2008 - Columns (Page 64)

Game Developer - January 2008 - Columns (Page 65)

Game Developer - January 2008 - Columns (Page 66)

Game Developer - January 2008 - Columns (Page 67)

Game Developer - January 2008 - Columns (Page 68)

Game Developer - January 2008 - Columns (Page 69)

Game Developer - January 2008 - Columns (Page 70)

Game Developer - January 2008 - Columns (Page 71)

Game Developer - January 2008 - Columns (Page 72)

Game Developer - January 2008 - Columns (Page C3)

Game Developer - January 2008 - Columns (Page C4)

Digital edition of Game Developer - January 2008 provided by Texterity, Inc.