CONTENTS.0111
VOLUME 18 NUMBER 1
POSTMORTEM
DEPARTMENTS
22 HARMONIX' DANCE CENTRAL
Developing a launch title for a new piece of hardware is never easy,
but simultaneously working with a new user input paradigm makes
the task exponentially more difficult. Harmonix rose to the occasion,
creating new UI and a new way to play. By Kasson Crooker, Marc
Flury, Matt Boch, Dean Tate, and Ryan Challinor
2 GAME PLAN By Brandon Sheffield
Developers Versus the Press
[EDITORIAL]
4 HEADS UP DISPLAY [ N E W S ]
ULTIMATE NEWCOMER, IGF China winners, and Propeller Awards.
42 TOOL BOX By Kenneth Lammers
Allegorithmic's Substance Designer
[REVIE W]
38 PROPE'S IV Y THE KI WI?
In this bonus postmortem, the IV Y THE KI WI? team outlines how its
newest game went from a minigame spawned by a new hire initiation,
to a full-fledged product for Wii and DS. By Kohei Takase and Yusaku
Yamanaka
46 PIXEL PUSHER By Steve Theodore
Scoped and Groped
[ART]
FEATURES
48 THE INNER PRODUCT By Dave Mark
Getting More Out of Numbers
[PROGRAMMING]
7 GDC PREVIE W GUIDE
Our GDC preview guide should help you get a handle on some of the
early talks and summits coming out of the 25th anniversary of the
biggest gathering of game developers anywhere. (GDC is run by the
UBM Techweb Game Group, as is this magazine.)
52 DESIGN OF THE TIMES By Damion Schubert
The Many Forms of Game Narrative
[DESIGN]
54 E YE ON GDC
Meggan Scavio and Brian Reynolds interviewed.
[GDC]
15 FRONT LINE AWARDS
The 13th annual Front Line Awards are here, presenting the best in
game tools as voted by you, the readers of Game Developer and the
game development community at large. Categories include art, audio,
middleware, engine, programming, and networking tools.
By Jeffrey Fleming, Chris Griffith, Tom Carroll, Alexander Brandon,
Mark Cooke, Joe Allen, Adam Hatch, Nathan Fouts, and Amitt Mahajan
55 THE BUSINESS By John Graham
A Singular Journey
[BUSINESS]
56 AURAL FIXATION By Jesse Harlin
Let's Do The Time Warp Again
[SOUND]
57 GOOD JOB!
Ian Adams Q&A, who went where, and new studios.
[CAREER]
31 YOUR MOVE
As hardware evolves, so too must each established genre adapt itself
to new platforms. Here, an original COMMAND AND CONQUER designer discusses bringing the strategy genre to touch devices.
By Rade Stojsavljevic
58 EDUCATED PLAY By Jeffrey Fleming
SHADOWS OF ABIGAIL from the FIEA.
[EDUCATION]
64 ARRESTED DEVELOPMEN T By Matthew Wasteland
Studio Pravda
[HUMOR]
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