TOOLBOX
product news
Valve's Source SDK
Goes Free
allows original PSP titles to access
to high resolution rendering, as
well as 3D stereoscopic output.
The engine also enables the
use of PS3 wireless controllers
with the remastered games,
while supporting an ad-hoc mode
through the appropriate application
on the PS3.
A memory expansion feature
handles the high resolution
textures, allowing original PSP
assets to be swapped out for the
enhanced visuals. Common save
data between old PSP titles and
the new remastered versions also
comes as part of the new engine.
The new series is being
launched in Japan, with
Capcom's monster Hunter
Portable 3rd Hd Ver. hitting the
store first. Further expansion into
language and code base—a first
for developers!" Adobe's Puneet
Goel wrote on Adobe's Flash blog.
audience than plugins like Flash or
Unity, and the company is helping
promote many of those games
through the GameSalad Arcade
section of its web site.
While H TML5 web apps are
playable natively on many mobile
browsers, GameSalad Chief
Product Officer Michael Agustin told
Game Developer he doesn't see the
option primarily as a way to do an
end-run around the certification
requirements and fees associated
with mobile app stores.
"The App Store and the
Android Marketplace still serve
as the primary discovery model
on mobile devices, where native
apps often can provide a better
overall experience," Agustin said.
"That said, H TML5 has less friction
because the content is delivered as
you browse the Web, and there is
no download or content to install."
GameSalad doesn't currently
offer any built-in monetization
options for HTML5 developers, but
Agustin said he sees the web games
as "the best way for players to learn
about and experience mobile games
before downloading them."
–kyle orland
Team For Tress 2.
Sony Reveals PSP
Engine for Remaster
Series
The engine behind Sony's upcoming
PSP Remaster series, which is set to
offer enhanced versions of past PSP
games for the PlayStation 3, has
been detailed in full.
The PSP Engine, as revealed
at the Game Tools & Middleware
Forum 2011 event in Tokyo,
and as reported by Andriasang,
is the base engine for the
upcoming series, and will act as
a connection between the PS3 OS
and selected PSP games.
Sony's Kentaro Suzuki
explained that the new engine
the U. S. and European territories
is planned.
–mike rose
GameSalad Adds
HTML5 Publishing to
Game Creation Tool
GameSalad has announced that
users of its drag-and-drop game
creation engine can now publish
titles that work with the HTML5
standard, and embed them for play
on any compatible web browser.
With most major web browsers
now supporting HTML5's options
for heavily interactive web apps,
the company says the option gives
a game a much bigger potential
Adobe Flash Builder
Update Adds iOS,
BlackBerry Tablet
Support
Following up on its recently-debuted support for Android,
Adobe has updated its Flash
Builder development suite to
support iOS and BlackBerry
PlayBook devices, allowing
developers to make cross-platform apps with one codebase.
The Adobe Flash Builder MXML
editor (formerly known as Adobe
Flex Builder) allows creators to
build cross-platform applications
for mobile, web, and desktop
applications using ActionScript
and Adobe's own Flex framework.
"Developers can quickly build
and distribute apps through the
Android Market, BlackBerry App
World, and Apple App Store using
one tool chain, programming
Microsoft Releases
Non-commercial Kinect
SDK for PC
Microsoft has officially released
a non-commercial beta version
of a long-promised PC software
development kit for its Kinect
depth-sensing camera, for use in
C++, C# and Visual Basic projects.
The SDK, which is available for
download now, provides academics
and hobbyists access to raw sensor
streams from Kinect's RGB and
depth-sensing cameras, as well as
its directional microphones.
The software will also
provide automatic skeleton
tracking for up to two people
and audio processing features
such as echo cancellation and
source recognition. It comes
packaged with over 100 pages
of documentation and a number
of demos.
Hackers have been using
homebrew Kinect drivers since
just after the hardware's launch
to develop everything from art
projects to autonomous robotic
helicopter guidance systems.
Hardware maker PrimeSense
released a set of open PC drivers
for the hardware last December.
During E3, Microsoft released
Kinect Fun Labs, an Xbox Live
download providing a trio of tech
demos that show off the Kinect's
capabilities.
A commercial release for the
PC SDK is planned for release "at
a later date." Microsoft has also
promised eventual XNA support for
the Kinect.
–kyle orland
game deveLOper | augus T 2011 32