Game Developer http://gamedeveloper.texterity.com/gamedeveloper Game Developer The Leading Game Industry Magazine en-us Fri, 19 Feb 2010 00:00:00 GMT 720 Game Developer 28 http://gamedeveloper.texterity.com/gamedeveloper http://g-cdn.dashdigital.com/gamedeveloper/include/icons/navbar_logo.gif?lm=1265230084000 March 2010 http://gamedeveloper.texterity.com/gamedeveloper/201003 http://gamedeveloper.texterity.com/gamedeveloper/201003 March 2010        Contents
    POSTMORTEM
        NAUGHTY DOG'S UNCHARTED 2: AMONG THIEVES
    FEATURES
        DIRTY CODING TRICKS II
        TAMING THE WILD WEST
        BREAKING THE ICE
        INTERVIEW: HYUNG-TAE KIM
    DEPARTMENTS
        EDITORIAL
            GAME PLAN
        NEWS
            HEADS UP DISPLAY
        REVIEW
            TOOL BOX
        PROGRAMMING
            THE INNER PRODUCT
        DESIGN
            DESIGN OF THE TIMES
        SOUND
            AURAL FIXATION
        ART
            PIXEL PUSHER
        CAREER
            GOOD JOB!
        EDUCATION
            EDUCATED PLAY
        HUMOR
            ARRESTED DEVELOPMENT

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Fri, 19 Feb 2010 00:00:00 GMT
February 2010 http://gamedeveloper.texterity.com/gamedeveloper/201002 http://gamedeveloper.texterity.com/gamedeveloper/201002 February 2010        Contents
    POSTMORTEM
        GEARBOX'S BORDERLANDS
        REDLYNX'S TRIALS HD
    FEATURES
        2010 GDC PREVIEW GUIDE
        STATE OF DEVELOPMENT
        SOUND PROPAGATION
    DEPARTMENTS
        EDITORIAL
            GAME PLAN
        NEWS
            HEADS UP DISPLAY
        REVIEW
            TOOL BOX
        PROGRAMMING
            THE INNER PRODUCT
        DESIGN
            DESIGN OF THE TIMES
        ART
            PIXEL PUSHER
        SOUND
            AURAL FIXATION
        CAREER
            GOOD JOB!
        EDUCATION
            EDUCATED PLAY
        HUMOR
            ARRESTED DEVELOPMENT

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Mon, 25 Jan 2010 00:00:00 GMT
January 2010 http://gamedeveloper.texterity.com/gamedeveloper/201001 http://gamedeveloper.texterity.com/gamedeveloper/201001 January 2010        Contents
    POSTMORTEM
        NCSOFT'S AION
    FEATURES
        2009 FRONT LINE AWARDS
        RETHINKING USER INTERFACE
        CENTER OF MASS
    DEPARTMENTS
        EDITORIAL
            GAME PLAN
        NEWS
            HEADS UP DISPLAY
        REVIEW
            TOOL BOX
        PROGRAMMING
            THE INNER PRODUCT
        ART
            PIXEL PUSHER
        DESIGN
            DESIGN OF THE TIMES
        SOUND
            AURAL FIXATION
        CAREER
            GOOD JOB!
        EDUCATION
            EDUCATED PLAY
        HUMOR
            ARRESTED DEVELOPMENT

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Tue, 22 Dec 2009 00:00:00 GMT
December 2009 http://gamedeveloper.texterity.com/gamedeveloper/200912 http://gamedeveloper.texterity.com/gamedeveloper/200912 December 2009        Contents
    POSTMORTEM
        DOUBLE FINE'S BRÜTAL LEGEND
    FEATURES
        LAND OF OPPORTUNITY
        THE DUST OF EVERYDAY LIFE
    DEPARTMENTS
        EDITORIAL
            GAME PLAN
        NEWS
            HEADS UP DISPLAY
        REVIEW
            TOOL BOX
        PROGRAMMING
            THE INNER PRODUCT
        ART
            PIXEL PUSHER
        DESIGN
            DESIGN OF THE TIMES
        SOUND
            AURAL FIXATION
        HUMOR
            ARRESTED DEVELOPMENT

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Tue, 24 Nov 2009 00:00:00 GMT
November 2009 http://gamedeveloper.texterity.com/gamedeveloper/200911 http://gamedeveloper.texterity.com/gamedeveloper/200911 November 2009        Contents
    Postmortem
        5th Cell's Scribblenauts
    Features
        Gaming in the Cloud
        The Game Developer 50
        Interview: Naoto Ohshima
    Departments
        Editorial
            Game Plan
        News
            Heads Up Display
        Review
            Tool Box
        Programming
            The Inner Product
        Art
            Pixel Pusher
        Design
            Design of the Times
        Sound
            Aural Fixation
        Humor
            Arrested Development

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Mon, 26 Oct 2009 00:00:00 GMT
October 2009 http://gamedeveloper.texterity.com/gamedeveloper/200910 http://gamedeveloper.texterity.com/gamedeveloper/200910 October 2009        Contents
    Postmortem
        Sucker Punch's Infamous
    Features
        Wrap it Up
        Press A to Jump
        Top 20 Publishers
    Departments
        Editorial
            Game Plan
        News
            Heads Up Display
        Review
            Tool Box
        Programming
            The Inner Product
        Art
            Pixel Pusher
        Design
            Design of The Times
        Sound
            Aural Fixation
        Humor
            Arrested Development

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Thu, 24 Sep 2009 00:00:00 GMT
September 2009 http://gamedeveloper.texterity.com/gamedeveloper/200909 http://gamedeveloper.texterity.com/gamedeveloper/200909 September 2009        Contents
    Postmortem
        Kingsisle Entertainment's Wizard101
    Features
        Alternative Geometry
        Demystifying Matrix Layouts
    Departments
        Editorial
            Game Plan
        News
            Heads Up Display
        Review
            Tool Box
        Art
            Pixel Pusher
        Programming
            The Inner Product
        Design
            Design of the Times
        Sound
            Aural Fixation
        Humor
            Arrested Development

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Tue, 25 Aug 2009 00:00:00 GMT
August 2009 http://gamedeveloper.texterity.com/gamedeveloper/200908 http://gamedeveloper.texterity.com/gamedeveloper/200908 August 2009        Contents
    POSTMORTEM
        HIGH VOLTAGE'S THE CONDUIT
    FEATURES
        MIDDLEWARE SHOWDOWN
        BANG! ARE YOU DEAD?
        THE FEARFUL EYE: CINEMATIC CAMERAS
    DEPARTMENTS
        GAME PLAN
        HEADS UP DISPLAY
        TOOL BOX
        THE INNER PRODUCT
        PIXEL PUSHER
        DESIGN OF THE TIMES
        AURAL FIXATION
        ARRESTED DEVELOPMENT

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Mon, 27 Jul 2009 00:00:00 GMT
Fall 2009 http://gamedeveloper.texterity.com/gamedeveloper/2009fall http://gamedeveloper.texterity.com/gamedeveloper/2009fall Fall 2009        Contents
    Student Postmortem
        Akrasia
    Features
        Catch-22
        Do it Yourself
        Tips From The Pros
    Departments
        Letter From The Editor
            Game Plan
        Game Dev 101
            Who to Know & What to Do
            Get Money, Get Paid
            Culture Fit
        Indie Focus
            Artsy Games Creation
            10 Important Indies
            Interview: Eversion
        Education
            School Directory
        Humor
            Arrested Development

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Wed, 8 Jul 2009 00:00:00 GMT
June/July 2009 http://gamedeveloper.texterity.com/gamedeveloper/20090607 http://gamedeveloper.texterity.com/gamedeveloper/20090607 June/July 2009        Contents
    Postmortem
        Crystal Dynamics' Tomb Raider: Underworld
    Features
        Top 50 Developers
        Infinite Space
        Staying Power
    Departments
        Game Plan
        Heads up Display
        Tool Box
        The Inner Product
        Pixel Pusher
        Design of the Times
        Aural Fixation
        Arrested Development

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Mon, 1 Jun 2009 00:00:00 GMT
May 2009 http://gamedeveloper.texterity.com/gamedeveloper/200905 http://gamedeveloper.texterity.com/gamedeveloper/200905 May 2009        Contents
    Postmortem
        RAINBOW'S DEADLY CREATURES
    Features
        GAME ENGINE SHOWDOWN
        ASYNCHRONOUS PROGRAMMING
        GAMING THE SYSTEM
    Departments
        GAME PLAN
        HEADS UP DISPLAY
        TOOL BOX
        GAMESCAPE
        THE INNER PRODUCT
        PIXEL PUSHER
        DESIGN OF THE TIMES
        AURAL FIXATION
        ARRESTED DEVELOPMENT

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Tue, 5 May 2009 00:00:00 GMT
April 2009 http://gamedeveloper.texterity.com/gamedeveloper/200904 http://gamedeveloper.texterity.com/gamedeveloper/200904 April 2009        Contents
    POSTMORTEM
        VOLITION INC.'S SAINTS ROW 2
    FEATURES
        THE 8TH ANNUAL GAME DEVELOPER SALARY SURVEY
        THE ALL-IMPORTANT IMPORT PIPELINE
    DEPARTMENTS
        GAME PLAN
        HEADS UP DISPLAY
        TOOL BOX
        GAMESCAPE
    COLUMNS
        THE INNER PRODUCT
        PIXEL PUSHER
        DESIGN OF THE TIMES
        AURAL FIXATION
        ARRESTED DEVELOPMENT

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Thu, 2 Apr 2009 00:00:00 GMT